Simple and enticing, Tube is a series of lights emphasizing process and singularity. Through small changes in the process of manufacture the outcome is altered greatly.
material: powder coated steel
SLIVR is an ambient floor light which can be placed vertically or horizontally. The goal of this project was to create an extremely simple light that looked beautiful whether turned on or off. Made of walnut with an acrylic sheet seamlessly bisecting it.
This was a personal project exploring seating with a bit of added functionality. Rolo's slightly rounded feet allow for a safe tilt and stable rest position.
I was fortunate enough to be in a studio class sponsored by Wilsonart. The goal was to design and build a one of a kind, visually striking chair using Wilsonart laminate. The chairs were judged and the top 5 were sent to the ICFF in New York. I was among the winners and accompanied my chair in the Wilsonart exhibit.
This was a junior year project focused on the re-design of an electric kettle. Relocating the handle allows for a more ergonomic pour and easy to empty kettle. It also made for a visually enticing product.
I was lucky enough to be part of a studio class sponsored by SHINOLA . It was a group project with the goal of designing and making a family of leather goods that would fit within SHINOLA's brand language. My group members were Austin Clark, Nick Walker and Stephen Marchio. I received an internship at the conclusion of this project.
This was my first attempt at slip casting. I experimented with vessels and space division. These are just a few of many pieces made this semester. Special thanks to Marie Hermann and Stephen Marchio for their guidance.
This was a semester long project. My primary goal was to design a simple, beautiful mobile app. My secondary goal was to create an accompanying product which followed the same design language.
The goal of this project was to design a very simple ring that maintains a strong focal point. Utilizing an elevation change to play with light and shadow creates a dynamic and thoughtful appearance.
I used this project to explore repetition and drew inspiration from Brutalist architecture. My goal was to create an honest, intriguingly simple light.
Sketches and Renders
This project is focused on using an existing design language to create a line of cohesive products. Using the aesthetic of the movie Oblivion I designed some hand tools and headphones. I sketched in pen and rendered in photoshop.